Smoke Signals is the third chapter in Desperados: Wanted Dead or Alive. In it, you take the role of Samuel Williams as he shows John Cooper why he is still the best.
Overview[]
This level is a tutorial level for learning how to control Samuel Williams. You will learn how to throw dynamite, tie civilians, placing a snake in a bag, firing a Gatling Gun, and using a TNT for a particular event.
Story[]
Riding on their way to Doc McCoy, Samuel Williams and John Cooper took a short break and set up a small campfire. After a few hours, John got up and went to wake Sam for they were in Indian Territory. As he slowly got up, he asked Samuel if he was still the best as his skills. To prove that he is still the best explosives expert he knew, he betted John that he could throw a stick of dynamite to the other side of the river without it rolling the water. Just as he said, Sam did just that and with John satisfied, they started walking back to their horses. Suddenly, an Indian fell from the tree, startling the two. Concurring that he was listening in on them, John asked Sam to tie him up until the two were able to get away from their location. With the ease-dropper tied, John his him in the bushes.
Not wanting to sty a minute longer, the two roads off east. Just on the road, John encountered a snake that startled his horse, forcing him to fall off. Angered by this, he attempted to kill the snake, but Sam ordered him to stop as he was going to carry the snake in a bag as a weapon.
Riding forward, they came to a dead end as the road had been blocked by rubble along with a cavern who was attacked and killed by Indians. Along with the ruins, Sam found a Gatling Gun and asked Cooper if he could play around with it before they turned back. Sam grabbed the Gatling as started firing at the destroyed carriage. Standing on its last legs, the carriage collapsed. Inside the ruined carriage was a barrel of TNT. With this, Sam got an idea of using the TNT to open the passage. He placed the TNT as close to the rubble as possible and let out the gun powder to create a fuse. From a distance, Sam lit the fuse and watched as the TNT exploded. With the explosion, the path was cleared and the two rode off North.
Characters[]
Playable Characters[]
Other Characters[]
John Cooper
- 1
Civilians
Animals[]
Items[]
- 1 Gatling Gun
- 1 TNT
- 1 Snake
Objectives[]
- Throw a stick of dynamite over the river so it explodes on the other side!
- Tie the Indian up, otherwise he'll get the rest of his tribe out on the warpath!
- Ride east!
- Pick the snake up! Once it's in the sack, you can use it on the ground as a trap ti surprise your enemies and scare horses!
- Test the Gatling gun out with Sam.
- Pick up the barrel of dynamite and use it to blow up the pile of boulders at the other end of the canton. Then get out of the valley as fast as you can!
Quotes[]
Intro
- Come on, Sam! Wake up! - John Cooper
- We have to keep going. - John Cooper
- We’re in Indian territory, remember. - John Cooper
- Not exactly the best place to hang around! - John Cooper
- Hm…? Oh, man! That was barely three hours’ sleep… - Samuel Williams
- Come on, get moving! - John Cooper
- Come on, show me how good you still are! - John Cooper
- OK, who or what shall I blow up to show you I’m still the best around? - Samuel Williams
- Are you still any good at throwing sticks of dynamite? - John Cooper
- Is that meant to be a joke? - Samuel Williams
- You are looking at the greatest dynamite king west of the Mississippi! - Samuel Williams
- Come here, see for yourself! - Samuel Williams
- Walk towards the river.
- What do you bet I can throw a stick right on to that narrow strip of land on the other side of this river without rolling into the water and going out? - Samuel Williams
- I can hardly wait! - John Cooper
Dynamite explodes on the other side
- Damn, where did he come from? - John Cooper
- Looks like he was listening in on us... - Samuel Williams
- Hmm, maybe it’s safer to tie him up. - John Cooper
- But don’t tie the ropes too tight… - John Cooper
- All we need is a couple of hours’ head start… - John Cooper
- By then we’ll be clear of Indian territory! - John Cooper
After tying up Indian
- Come on, let’s go. We have to ride east! - John Cooper
Rattlesnake
- No, don’t waste your bullets! - Samuel Williams
- What have you got in mind? - John Cooper
- I’ve got a sack with me- that’s where out scaly friend is going to go! - Samuel Williams
- Who knows when he might come in useful... - Samuel Williams
- A snake in a sack is always a nice surprise… - Samuel Williams
- ...for anyone who don’t look where they’re goin’- horses included. Heehee! - Samuel Williams
Approaching the Gatling Gun
- Damnation! Looks like we won't get much further this way… - John Cooper
- Wow, d’you see that old Gatling gun over there? - Samuel Williams
- I wonder if it still works. - Samuel Williams
- Come on! We’ve got to get out of here. I don’t want to end up like him over there… - John Cooper
- Alright, just give me five minutes! - Samuel Williams
- I just can’t resist a baby like this one! - Samuel Williams
After using Gatling gun
- Wait, there’s something in that stuff over there! - John Cooper
- Looks like a powder keg! - John Cooper
- Hey, what do you say? Here’s the solution to our problem! - Samuel Williams
- What are you thinking of now? - John Cooper
- Time for a few fireworks, heehee… - Samuel Williams
TNT explodes
- I can see you really haven’t forgotten a trick, Sam! - John Cooper
- That’s what I told you, partner! - Samuel Williams
Notes[]
- It is possible to kill the Indian if you throw a Dynamite at his location after throwing one across the river. But this will result in an immediate game over.
- The Indian will never wake up.
Gallery[]